M:tG card similarity search
1U · Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Border Patrol | 4W | Creature — Human Nomad | Vigilance 1/6 |
Coralhelm Commander | UU | Creature — Merfolk Soldier | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2 |
Errand-Rider of Gondor | 2W | Creature — Human Soldier | When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. 3/2 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Shock Troops | 3R | Creature — Human Soldier | Sacrifice Shock Troops: It deals 2 damage to any target. 2/2 |
Invasion of New Phyrexia | XWU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance. |
Knight of the Tusk | 4WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 3/7 |
Veteran Cavalier | WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Scourge of the Throne | 4RR | Creature — Dragon | Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |