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17 May 2024: Card library updated.

Merfolk Raiders

1U · Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3

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Color identity:
NameManaTypeText
Outmaneuver XRInstant X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Verdant Outrider 2GCreature — Human Knight {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. 4/2
Rally to Battle 3WInstant Creatures you control get +1/+3 until end of turn. Untap them.
Rallying Roar 2WInstant Creatures you control get +1/+1 until end of turn. Untap them.
Eloren Wilds Plane — Shandalar Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Kelpie Guide 2UCreature — Beast {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. 2/2
Hand to Hand 2REnchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Taiga Stadium Land Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.
Harsh Justice 2WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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