M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Cloakwood Hermit | 2G | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." |
| Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
| Dreamborn Muse | 2UU | Creature — Spirit | At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2 |
| Cosmos Elixir | 4 | Artifact | At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. |
| Graven Lore | 3UU | Snow Instant | Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.) |
| Setessan Oathsworn | 1GG | Creature — Satyr Warrior | Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1 |
| It of the Horrid Swarm | 8 | Creature — Eldrazi Insect | Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. 4/4 |
| Jin-Gitaxias, Core Augur | 8UU | Legendary Creature — Phyrexian Praetor | Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. 5/4 |
| Lightning Blow | 1W | Instant | Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Grazilaxx, Illithid Scholar | 1UU | Legendary Creature — Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2 |