M:tG card similarity search
· Enchantment Creature — Human Samurai
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormscape Familiar | 1U | Creature — Bird | Flying White spells and black spells you cast cost {1} less to cast. 1/1 |
| Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
| Glacial Chasm | Land | Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. | |
| Clifftop Retreat | Land | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. | |
| Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
| Ulcerate | B | Instant | Target creature gets -3/-3 until end of turn. You lose 3 life. |
| Anguished Unmaking | 1WB | Instant | Exile target nonland permanent. You lose 3 life. |
| Protect the Negotiators | 1U | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control. |
| From Under the Floorboards | 3BB | Sorcery | Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life. |
| Marchesa's Emissary | 3U | Creature — Human Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 2/2 |