M:tG card similarity search
· Enchantment Creature — Human Samurai
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcbound Prototype | 1W | Artifact Creature — Assembly-Worker | Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
| Discord, Lord of Disharmony | 2BR | Legendary Creature — Chimera | Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5 |
| Wizard's Rockets | 1 | Artifact | Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. |
| Treasure Cove | Land | (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. | |
| Bloodsky Berserker | 1B | Creature — Human Berserker | Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1 |
| Ruric Thar, the Unbowed | 4RG | Legendary Creature — Ogre Warrior | Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 |
| Rout | 3WW | Sorcery | You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated. |
| Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
| Decommission | 2W | Instant | Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. |
| Exquisite Blood | 4B | Enchantment | Whenever an opponent loses life, you gain that much life. |