M:tG card similarity search
1U · Sorcery
Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Name | Mana | Type | Text |
---|---|---|---|
Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
Jester's Mask | 5 | Artifact | Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles. |
Redemptor Dreadnought | 5 | Artifact Creature — Astartes Dreadnought | Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4 |
Scheming Symmetry | B | Sorcery | Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. |
Animate Graveyard | 3BB | Enchantment — Aura | Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard. |
Wretched Camel | 1B | Creature — Zombie Camel | When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1 |
Metalworker | 3 | Artifact Creature — Construct | {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. 1/2 |
Dregscape Sliver | 1B | Creature — Sliver | Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Kaheera, the Orphanguard | 1G/WG/W | Legendary Creature — Cat Beast | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2 |
Witness the Future | 2U | Sorcery | Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. |