Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Melting

3R · Enchantment

All lands are no longer snow.

Similar cards

Color identity:
NameManaTypeText
Improvised Club 1RInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Wildfire Awakener X1RWCreature — Human Wizard Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Nature's Kiss 1GEnchantment — Aura Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Eliminate the Competition 4BSorcery As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Tranquil Domain 1GInstant Destroy all non-Aura enchantments.
Ersta, Friend to All WUBRGLegendary Planeswalker — Ersta [+1]: Create a 1/1 Human Wizard creature token that's all colors. [−3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. [−8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game." Ersta, Friend to All can be your commander. Loyalty 5
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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