M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mana Vapors | 1U | Sorcery | Lands target player controls don't untap during their next untap step. |
| Animal Boneyard | 2W | Enchantment — Aura | Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." |
| Magma Rift | 2R | Sorcery | As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature. |
| Guided Passage | GUR | Sorcery | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. |
| Blanchwood Prowler | 1G | Creature — Elemental | When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
| Wormfang Newt | 1U | Creature — Nightmare Salamander Beast | When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 |
| Woodland Investigation | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card." |
| Harvest Season | 2G | Sorcery | Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle. |
| Wormfang Turtle | 2U | Creature — Nightmare Turtle Beast | When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/4 |
| Tanglewalker | 2G | Creature — Dryad | Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2 |