M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Guardian Zendikon | 2W | Enchantment — Aura | Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Dryad Sophisticate | 1G | Creature — Dryad | Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1 |
| Keldon Arsonist | 2R | Creature — Human Soldier | {1}, Sacrifice two lands: Destroy target land. 1/1 |
| Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
| Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
| Allied Strategies | 4U | Sorcery | Domain — Target player draws a card for each basic land type among lands they control. |
| Wandering Stream | 2G | Sorcery | Domain — You gain 2 life for each basic land type among lands you control. |
| Mine Layer | 3R | Creature — Dwarf | {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. 1/1 |
| Balduvian Conjurer | 1U | Creature — Human Wizard | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 |
| Tideshaper Mystic | U | Creature — Merfolk Wizard | {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1 |