Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Melesse Spirit

3WW · Creature — Angel Spirit

Flying, protection from black 3/3

Similar cards

Color identity:
NameManaTypeText
Kaya's Guile 1WBInstant Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)
Primordial Sage 4GGCreature — Spirit Whenever you cast a creature spell, you may draw a card. 4/5
Welkin Guide 4WCreature — Bird Cleric Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Azamuki, Treachery Incarnate Legendary Creature — Spirit Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2
Cut the Tethers 2UUSorcery For each Spirit, return it to its owner's hand unless that player pays {3}.
Josu Vess, Lich Knight 2BBLegendary Creature — Zombie Knight Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. 4/5
Pristine Skywise 4WUCreature — Dragon Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4
Forbidden Orchard Land {T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Grixis Slavedriver 5BCreature — Zombie Giant When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Artificer's Assistant UCreature — Bird Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1
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