M:tG card similarity search
4UUU · Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deconstruction Hammer | W | Artifact — Equipment | Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Greenbelt Rampager | G | Creature — Elephant | When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. 3/4 |
| Bonfire of the Damned | XXR | Sorcery | Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Mausoleum Turnkey | 3B | Creature — Ogre Rogue | When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. 3/2 |
| Remedy | 1W | Instant | Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. |
| Salvager of Ruin | 3 | Artifact Creature — Construct | Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. 2/1 |
| Blinding Spray | 4U | Instant | Creatures your opponents control get -4/-0 until end of turn. Draw a card. |
| Uncomfortable Chill | 2U | Instant | Creatures your opponents control get -2/-0 until end of turn. Draw a card. |
| On Serra's Wings | 3W | Legendary Enchantment — Aura | Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
| Kilnspire District | Plane — Ravnica | When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target. |