M:tG card similarity search
RG · Legendary Creature — Elf Performer
Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Bind Spirit | 1B | Instant — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
| Alter Fate | 1B | Sorcery — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
| Raise Dead | B | Sorcery | Return target creature card from your graveyard to your hand. |
| Return to Battle | B | Sorcery | Return target creature card from your graveyard to your hand. |
| Wildwood Rebirth | 1G | Instant | Return target creature card from your graveyard to your hand. |
| Framed! | 1U | Instant | Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist. |
| Spellmorph Raise Dead | B | Instant | Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.) |
| Garruk, Wrath of the Wilds | 2GG | Legendary Planeswalker — Garruk | [+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." [−1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. [−6]: Until end of turn, creatures you control get +3/+3 and gain trample. Loyalty 4 |
| Ticketomaton | 3 | Artifact Creature — Robot | When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
| Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |