M:tG card similarity search
5G · Creature — Elemental
Trample Multicolored creatures you control have trample. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Leading Performance | 1W | Sorcery | Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. |
| Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
| Abbey Griffin | 3W | Creature — Griffin | Flying, vigilance 2/2 |
| Armored Griffin | 3W | Creature — Griffin | Flying, vigilance 2/3 |
| Diving Griffin | 1WW | Creature — Griffin | Flying, vigilance 2/2 |
| Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
| Feast of the Victorious Dead | WB | Enchantment | At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. |
| Dinosaur Headdress | Artifact — Equipment | When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2} | |
| Dark Dabbling | 2B | Instant | Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
| Sheriff of Safe Passage | 2W | Creature — Human Knight | Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0 |