M:tG card similarity search
5B · Creature — Elemental
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Blot Out | 2B | Instant | Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. |
| Drana's Chosen | 3B | Creature — Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token. 2/2 |
| Molten Duplication | 1R | Sorcery | Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
| Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |
| Symbiotic Wurm | 5GGG | Creature — Wurm | When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. 7/7 |
| Tolarian Academy | Legendary Land | {T}: Add {U} for each artifact you control. | |
| Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
| The First Iroan Games | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
| Mathas, Fiend Seeker | RWB | Legendary Creature — Vampire | Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." 3/3 |
| Acridian | 1G | Creature — Insect | Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/4 |