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17 May 2024: Card library updated.

Mayael's Aria

RGW · Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Similar cards

Color identity:
NameManaTypeText
Levitation 2UUEnchantment Creatures you control have flying.
Vapor Snag UInstant Return target creature to its owner's hand. Its controller loses 1 life.
Dwarven Forge-Chanter 1RCreature — Dwarf Wizard Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Scion of the Swarm 3BBCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
Branded Howler Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. 4/4
Krallenhorde Wantons Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. 7/7
Lambholt Butcher Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. 4/4
Merciless Predator Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. 3/2
One of the Pack Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. 5/6
Rampaging Werewolf Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4
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