M:tG card similarity search
RGW · Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Legion's Judgment | 2W | Sorcery | Destroy target creature with power 4 or greater. | 
| Smite the Monstrous | 3W | Instant | Destroy target creature with power 4 or greater. | 
| Fell the Mighty | 4W | Sorcery | Destroy all creatures with power greater than target creature's power. | 
| Radiant's Judgment | 2W | Instant | Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) | 
| Garruk's Uprising | 2G | Enchantment | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. | 
| Bonders' Enclave | Land | {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. | |
| Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. | 
| Connive | 2U/BU/B | Sorcery | Gain control of target creature with power 2 or less. | 
| Beastbond Outcaster | 2G | Creature — Human Druid | When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 | 
| Circle of Elders | 2GG | Creature — Human Shaman | Vigilance Formidable — {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater. 2/4 |