M:tG card similarity search
RGW · Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
| Name | Mana | Type | Text |
|---|---|---|---|
| Maddening Wind | 2G | Enchantment — Aura | Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
| Witch Hunt | 4R | Enchantment | Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. |
| Exhilarating Elocution | 2WB | Sorcery | Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. |
| Ali from Cairo | 2RR | Creature — Human | Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
| Cyberman Patrol | 2 | Artifact Creature — Cyberman | Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) 2/2 |
| Shape of the Wiitigo | 3GGG | Enchantment — Aura | Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. |
| Duskhunter Bat | 1B | Creature — Bat | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1 |
| Serra Avatar | 4WWW | Creature — Avatar | Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */* |
| Bramble Wurm | 6G | Creature — Wurm | Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6 |
| Snakeskin Veil | G | Instant | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |