M:tG card similarity search
3UU · Creature — Sphinx
Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Ostracize | B | Sorcery | Target opponent reveals their hand. You choose a creature card from it. That player discards that card. |
Falkenrath Perforator | 1R | Creature — Vampire | Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1 |
Rebbec, Architect of Ascension | 3W | Legendary Creature — Human Artificer | Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.) 3/4 |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Rousing Refrain | 3RR | Sorcery | Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Silver Scrutiny | XUU | Sorcery | You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards. |
Verdant Rejuvenation | 6GG | Sorcery | Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield. |
Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
Memory Worm | 1R | Creature — Alien Worm | Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1 |