Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Transmuter

3U · Artifact Creature — Human Artificer

{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. 1/2

Similar cards

Color identity:
NameManaTypeText
Artificer's Epiphany 2UInstant Draw two cards. If you control no artifacts, discard a card.
Navigation Orb 3Artifact {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Purge 1WInstant Destroy target artifact creature or black creature. It can't be regenerated.
Rohirrim Chargers 2RWCreature — Human Knight You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. 4/4
Amrou Seekers 2WCreature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2
Norn's Fetchling 1WCreature — Phyrexian Insect Toxic 1 Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. 1/1
Spelldrain Assassin UBRCreature — Vampire Assassin When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. 3/3
Grasp of Phantoms 3USorcery Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shambling Suit 3Artifact Creature — Construct Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. */3
Flickerform 1WEnchantment — Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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