Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Massacre Wurm

3BBB · Creature — Phyrexian Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5

Similar cards

Color identity:
NameManaTypeText
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Spined Fluke 2BCreature — Worm Horror When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Death-Rattle Oni 6BCreature — Demon Spirit Flash This spell costs {2} less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn. 5/4
Mages' Contest 1RRInstant You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
A-Vampire Scrivener 3BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
Ancestral Tribute 5WWSorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zhang He, Wei General 3BBLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2
Magus of the Balance 1WCreature — Human Wizard {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
Bold Defense 2WInstant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Page 399