Card Codex

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17 May 2024: Card library updated.

Mass Mutiny

3RR · Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Hysterical Blindness 2UInstant Creatures your opponents control get -4/-0 until end of turn.
Make Obsolete 2BInstant Creatures your opponents control get -1/-1 until end of turn.
Cleave Shadows 1BSorcery — Adventure Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Turn the Tide 1UInstant Creatures your opponents control get -2/-0 until end of turn.
Pemmin's Aura 1UUEnchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Phyrexian Skyflayer Creature — Phyrexian Artificer Flying, haste 3/4
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Last Night Together 3RGSorcery Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
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