Card Codex

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17 May 2024: Card library updated.

Mass Mutiny

3RR · Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bazaar Trader 1RCreature — Goblin {T}: Target player gains control of target artifact, creature, or land you control. 1/1
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Barging Sergeant 4RCreature — Minotaur Soldier Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 4/2
Echo Chamber 4Artifact {4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Cosmotronic Wave 3RSorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Hazardous Blast 3RSorcery Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Somnophore 2UUCreature — Illusion Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. 2/2
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Seasinger 1UUCreature — Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1
Mass Manipulation XXUUUUSorcery Gain control of X target creatures and/or planeswalkers.
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