M:tG card similarity search
1U · Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Cho-Arrim Legate | 2W | Creature — Human Soldier | If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black 1/2 |
| Spatial Binding | UB | Enchantment | Pay 1 life: Until your next upkeep, target permanent can't phase out. |
| Exclusion Mage | 2U | Creature — Human Wizard | When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
| Veteran Soldier | 1W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." |
| Deafening Silence | W | Enchantment | Each player can't cast more than one noncreature spell each turn. |
| Kiku, Night's Flower | BB | Legendary Creature — Human Assassin | {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1 |
| Rescue from the Underworld | 4B | Instant | As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. |
| Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
| Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
| Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |