M:tG card similarity search
1U · Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Celestial Sword | 6 | Artifact | {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. |
| Zealous Persecution | WB | Instant | Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. |
| Lightning Blow | 1W | Instant | Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| The Black Breath | 2B | Sorcery | Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. |
| Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
| Crown of Doom | 3 | Artifact | Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn. |
| Jovial Evil | 2B | Sorcery | Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. |
| Dread Defiler | 6B | Creature — Eldrazi | Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) 6/8 |
| Single Combat | 3WW | Sorcery | Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
| Swallow the Hero Whole | Sorcery | Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control. |