M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Inventory Management | RW | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. |
| Nexus of Becoming | 6 | Artifact | At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. |
| Angelheart Vial | 5 | Artifact | Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. |
| Silver Scrutiny | XUU | Sorcery | You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards. |
| Concord with the Kami | 3G | Enchantment | At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature. |
| Vectis Dominator | 1WB | Artifact Creature — Human Wizard | {T}: Tap target creature unless its controller pays 2 life. 0/2 |
| Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
| Thermal Flux | U | Instant | Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Teferi's Response | 1U | Instant | Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. |