M:tG card similarity search
2 · Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Spike-Tailed Ceratops | 4G | Creature — Dinosaur | Spike-Tailed Ceratops can block an additional creature each combat. 4/4 |
| Soul of the Harvest | 4GG | Creature — Elemental | Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. 6/6 |
| Ral's Outburst | 2UR | Instant | Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
| Bloodshed Fever | R | Enchantment — Aura | Enchant creature Enchanted creature attacks each combat if able. |
| Pollen Lullaby | 1W | Instant | Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Power Leak | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
| Respite | 1G | Instant | Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. |
| Cemetery Gatekeeper | 1R | Creature — Vampire | First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1 |
| The Council of Four | 3WU | Legendary Creature — Human Noble | Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8 |
| Illusion of Choice | U | Instant | You choose how each player votes this turn. Draw a card. |