Card Codex

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17 May 2024: Card library updated.

Mask of Memory

2 · Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Lightning Storm 1RRInstant Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Moment of Silence WInstant Target player skips their next combat phase this turn.
Thieving Sprite 2BCreature — Faerie Rogue Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1
Refresh 2GInstant Regenerate target creature. Draw a card.
Predict 1UInstant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Tidings 3UUSorcery Draw four cards.
Tower of Fortunes 4Artifact {8}, {T}: Draw four cards.
Sin Prodder 2RCreature — Devil Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. 3/2
Triumph of Cruelty 2BEnchantment At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Sacred Excavation 3USorcery Return up to two target cards with cycling from your graveyard to your hand.
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