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17 May 2024: Card library updated.

Marshland Bloodcaster

4B · Creature — Vampire Warlock

Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5

Similar cards

Color identity:
NameManaTypeText
Song of the Worldsoul 4WWEnchantment Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Gorilla War Cry 1RInstant Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
Weed Strangle 3BBSorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Rain of Riches 3RREnchantment When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Soul Charmer 2WCreature — Human Rebel Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2
Orchard Warden 4GGCreature — Treefolk Shaman Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6
A-Carnelian Orb of Dragonkind 2RArtifact {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Intrepid Paleontologist 1GCreature — Human Druid {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 2/2
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