Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marshland Bloodcaster

4B · Creature — Vampire Warlock

Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5

Similar cards

Color identity:
NameManaTypeText
Jukai Naturalist GWEnchantment Creature — Human Monk Lifelink Enchantment spells you cast cost {1} less to cast. 2/2
Humble Naturalist 1GCreature — Human Druid {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3
Orim's Chant WInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Faerie Tauntings 2BTribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Foundry Inspector 3Artifact Creature — Construct Artifact spells you cast cost {1} less to cast. 3/2
Mana Matrix 6Artifact Instant and enchantment spells you cast cost up to {2} less to cast.
Aether Herder 3GCreature — Elf Artificer Druid When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 3/3
Lidless Gaze 2BRSorcery Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Isu the Abominable 3UULegendary Snow Creature — Yeti You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. 5/5
Silence the Believers 2BBInstant Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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