Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marshaling the Troops

1G · Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Similar cards

Color identity:
NameManaTypeText
The Raven's Warning 1WUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
Tinybones Joins Up BLegendary Enchantment When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
Zombie Apocalypse 3BBBSorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Cryptic Cruiser 3UCreature — Eldrazi Processor Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. 3/3
Magus of the Disk 2WWCreature — Human Wizard Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. 2/4
Carrion Howler 3BCreature — Zombie Wolf Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Priest of Forgotten Gods 1BCreature — Human Cleric {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2
Prognostic Sphinx 3UUCreature — Sphinx Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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