Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Markov Waltzer

2RW · Creature — Vampire

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Lyra Dawnbringer 3WWLegendary Creature — Angel Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. 5/5
Nezumi Prowler 1BArtifact Creature — Rat Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. 3/1
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Aquatic Alchemist 1UCreature — Elemental Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Inferno Titan 4RRCreature — Giant {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. 6/6
Shiv's Embrace 2RREnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Quickbeam, Upstart Ent 4GGLegendary Creature — Treefolk Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6
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