M:tG card similarity search
1W · Creature — Spirit Detective
Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dissension in the Ranks | 3RR | Instant | Target blocking creature fights another target blocking creature. |
| Bladewing the Risen | 3BBRR | Legendary Creature — Zombie Dragon | Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4 |
| Terror Ballista | 7 | Artifact Creature — Construct | Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/3 |
| Pardic Dragon | 4RR | Creature — Dragon | Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 |
| Skyshroud Condor | 1U | Creature — Bird | Cast this spell only if you've cast another spell this turn. Flying 2/2 |
| Cleaver Skaab | 3U | Creature — Zombie Horror | {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. 2/4 |
| Void Maw | 4BB | Creature — Horror | Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
| Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
| Tidewalker | 2U | Creature — Elemental | Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */* |