Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mardu Warshrieker

3R · Creature — Orc Shaman

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3

Similar cards

Color identity:
NameManaTypeText
Moritte of the Frost 2GUULegendary Snow Creature — Shapeshifter Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. 0/0
Colossus of Akros 8Artifact Creature — Golem Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. 10/10
Weaver of Blossoms 2GCreature — Human Werewolf {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Desecrator Hag 2B/GB/GCreature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Voldaren Estate Land {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Bookwurm 7GCreature — Wurm Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. 7/7
Saddled Rimestag 1GSnow Creature — Elk Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. 2/2
Angel of Eternal Dawn 2WCreature — Angel Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
Aurelia, the Warleader 2RRWWLegendary Creature — Angel Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4
Page 439