Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mardu Heart-Piercer

3R · Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3

Similar cards

Color identity:
NameManaTypeText
Gideon of the Trials 1WWLegendary Planeswalker — Gideon [+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." Loyalty 3
Synth Infiltrator 3UUArtifact Creature — Synth Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0
Absolving Lammasu 4WCreature — Lammasu Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3
Vizier of Many Faces 2UUCreature — Shapeshifter Cleric You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U} 0/0
Thought Hemorrhage 2BRSorcery Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Hornbash Mentor 2GCreature — Human Warrior When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. 3/3
Maverick Thopterist 3URCreature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. 2/2
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Roaming Ghostlight 3UUCreature — Spirit Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
Crow of Dark Tidings 2BCreature — Zombie Bird Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) 2/1
Page 579