Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mardu Heart-Piercer

3R · Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3

Similar cards

Color identity:
NameManaTypeText
Ghoulraiser 1BBCreature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2
Fleshbag Marauder 2BCreature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1
Ember-Fist Zubera 1RCreature — Zubera Spirit When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn. 1/2
Roc Charger 2WCreature — Bird Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Elderfang Disciple 1BCreature — Elf Cleric When Elderfang Disciple enters the battlefield, each opponent discards a card. 1/1
Aerial Guide 2UCreature — Drake Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Durkwood Tracker 4GCreature — Giant {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Page 394