M:tG card similarity search
W · Creature — Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
| Name | Mana | Type | Text | 
|---|---|---|---|
| Battle-Rage Blessing | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | 
| Offer Immortality | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | 
| Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 | 
| Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 | 
| Kjeldoran Warrior | W | Creature — Human Warrior | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 | 
| Fetid Imp | 1B | Creature — Imp | Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2 | 
| Rubble Slinger | 2R/G | Creature — Human Warrior | Reach 2/3 | 
| Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | 
| Proven Combatant | U | Creature — Human Warrior | Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1 | 
| Llanowar Cavalry | 2G | Creature — Human Soldier | {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4 |