M:tG card similarity search
2U · Creature — Human Rogue
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Overwhelming Instinct | 2G | Enchantment | Whenever you attack with three or more creatures, draw a card. |
Curse of the Pierced Heart | 1R | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls. |
Depopulate | 2WW | Sorcery | Each player who controls a multicolored creature draws a card. Then destroy all creatures. |
Nael, Avizoa Aeronaut | 2GU | Legendary Creature — Elf Scout | Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/4 |
Tunneling Geopede | 2R | Creature — Insect | Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. 3/2 |
Gustcloak Runner | W | Creature — Human Soldier | Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 |
Gustcloak Sentinel | 2WW | Creature — Human Soldier | Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 |
Price of Knowledge | 6B | Enchantment | Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. |
Well of Ideas | 5U | Enchantment | When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards. |
Predators' Hour | 1B | Sorcery | Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." |