M:tG card similarity search
XU · Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Beamsplitter Mage | UR | Creature — Vedalken Wizard | Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. 2/2 |
| Melee | 4R | Instant | Cast this spell only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. |
| Horizon Seed | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 |
| Underworld Cerberus | 3BR | Creature — Dog | Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6 |
| Pull from Tomorrow | XUU | Instant | Draw X cards, then discard a card. |
| Celestial Kirin | 2WW | Legendary Creature — Kirin Spirit | Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value. 3/3 |
| Funeral Pyre | W | Instant | Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying. |
| Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
| Cut Down | B | Instant | Destroy target creature with total power and toughness 5 or less. |
| Rest in Peace | 1W | Enchantment | When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |