M:tG card similarity search
5 · Artifact Creature — Cleric
All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Childhood Horror | 3B | Creature — Horror | Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2 |
| Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |
| Kaya, Bane of the Dead | 3W/BW/BW/B | Legendary Planeswalker — Kaya | Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. Loyalty 7 |
| Tomakul Phoenix | 1RR | Creature — Phoenix | Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2 |
| Gaea's Herald | 1G | Creature — Elf | Creature spells can't be countered. 1/1 |
| Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
| Primordial Ooze | R | Creature — Ooze | Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. 1/1 |
| Freelance Muscle | 4G | Creature — Rhino Warrior | Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4 |
| Hithlain Rope | 2 | Artifact | Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. |
| Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |