M:tG card similarity search
1R · Creature — Dinosaur
Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Grand Coliseum | Land | Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you. | |
| Magma Phoenix | 3RR | Creature — Phoenix | Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. 3/3 |
| Orator of Ojutai | 1W | Creature — Bird Monk | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card. 0/4 |
| Primordial Plasm | Creature — Ooze | At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4 | |
| Selhoff Occultist | 2U | Creature — Human Rogue | Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3 |
| Skittish Kavu | 1R | Creature — Kavu | Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. 1/1 |
| Skanos, Dragon Vassal | 4G | Legendary Creature — Dragon Ranger | Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
| Angrath's Ambusher | 2B | Creature — Orc Pirate | Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. 2/3 |
| Legolas, Master Archer | 1GG | Legendary Creature — Elf Archer | Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4 |
| Beck | GU | Sorcery | Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) |