Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marath, Will of the Wild

RGW · Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0

Similar cards

Color identity:
NameManaTypeText
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Blight Mamba 1GCreature — Phyrexian Snake Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{G}: Regenerate Blight Mamba. 1/1
River Boa 1GCreature — Snake Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa. 2/1
Thopter Mechanic 1UCreature — Human Artificer Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
Chittering Doom 3GEnchantment Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Fatal Frenzy 2RInstant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Sanctuary Wall 1WArtifact Creature — Wall Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) 0/4
Marshmist Titan 6BCreature — Giant This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 4/5
Icatian Moneychanger WCreature — Human Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. 0/2
Page 457