M:tG card similarity search
2U · Creature — Human Rogue
Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Riptide Biologist | 1U | Creature — Human Wizard | Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
| Kruphix, God of Horizons | 3GU | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead. 4/7 |
| Council of the Absolute | 2WU | Creature — Human Advisor | As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast. 2/4 |
| Indomitable Might | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. |
| Massacre | 2BB | Sorcery | If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
| Laccolith Grunt | 2R | Creature — Beast | Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. 2/2 |
| Laccolith Titan | 5RR | Creature — Beast | Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6 |
| Laccolith Whelp | R | Creature — Beast | Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. 1/1 |
| Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
| A-Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |