M:tG card similarity search
1G · Creature — Elf Knight
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadshot Minotaur | 3RG | Creature — Minotaur | When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.) 3/4 |
| Grisly Ritual | 5B | Sorcery | Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Aerial Boost | 1W | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn. |
| Shadowheart, Dark Justiciar | 3B | Legendary Creature — Human Elf Cleric | {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
| Govern the Guildless | 5U | Sorcery | Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.) |
| Angelic Blessing | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
| Gift of the Fae | 1W | Sorcery — Adventure | Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Mighty Leap | 1W | Instant | Target creature gets +2/+2 and gains flying until end of turn. |
| Gutless Ghoul | 2B | Snow Creature — Zombie | {1}, Sacrifice a creature: You gain 2 life. 2/2 |
| Isperia's Skywatch | 5U | Creature — Vedalken Knight | Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3 |