Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Map the Frontier

3G · Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Silhana Wayfinder 1GCreature — Elf Scout When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. 2/1
Simic Fluxmage 2UCreature — Merfolk Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2
Mirelurk Queen 4UCreature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4
Hithlain Knots 1UInstant Tap target creature. Scry 1. Draw a card.
Harmonic Convergence 2GInstant Put all enchantments on top of their owners' libraries.
Sacred Excavation 3USorcery Return up to two target cards with cycling from your graveyard to your hand.
Chosen of Markov 2BCreature — Human {T}, Tap an untapped Vampire you control: Transform Chosen of Markov. 2/2
Slippery Bogbonder 3GCreature — Human Druid Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
Stoke Genius 1RSorcery — Adventure Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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