Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Map the Frontier

3G · Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Hallowed Burial 3WWSorcery Put all creatures on the bottom of their owners' libraries.
Satyr Wayfinder 1GCreature — Satyr When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. 1/1
Elder Druid 3GCreature — Elf Cleric Druid {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2
Phyrexian Censor 2WCreature — Phyrexian Wizard Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped. 3/3
Surly Badgersaur 3RCreature — Badger Dinosaur Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. 3/3
Prophecy WSorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
Mind Over Matter 2UUUUEnchantment Discard a card: You may tap or untap target artifact, creature, or land.
Glyph of Reincarnation GInstant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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