Card Codex

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17 May 2024: Card library updated.

Mantle of the Ancients

3WW · Enchantment — Aura

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Similar cards

Color identity:
NameManaTypeText
Eerie Ultimatum WWBBBGGSorcery Return any number of permanent cards with different names from your graveyard to the battlefield.
Dizzying Gaze REnchantment — Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying.
Strongarm Thug 2BCreature — Human Mercenary When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1
Twisted Embrace 2BBEnchantment — Aura Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
Bequeathal GEnchantment — Aura Enchant creature When enchanted creature dies, you draw two cards.
Radiant Restraints Enchantment — Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped.
Incarnation Technique 4BSorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Sea's Claim UEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
Mammoth Harness 3GEnchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
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