Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manor Skeleton

1B · Creature — Skeleton

Haste {1}{B}: Regenerate Manor Skeleton. 1/1

Similar cards

Color identity:
NameManaTypeText
Slippery Scoundrel 2UCreature — Human Pirate Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2
Lost Isle Calling 1UEnchantment Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Assassinate 2BSorcery Destroy target tapped creature.
Death Stroke BBSorcery Destroy target tapped creature.
Push 1W/BSorcery Destroy target tapped creature.
Swift Response 1WInstant Destroy target tapped creature.
Take Vengeance 1WSorcery Destroy target tapped creature.
Rip the Seams 2WInstant — Adventure Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Vengeance 3WSorcery Destroy target tapped creature.
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
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