M:tG card similarity search
2U · Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
| Name | Mana | Type | Text |
|---|---|---|---|
| Masterful Ninja | 2B | Creature — Troll Ninja | Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1 |
| Barbarian Guides | 2R | Creature — Human Barbarian | {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2 |
| Zndrsplt, Eye of Wisdom | 4U | Legendary Creature — Homunculus | Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
| Flamewar, Brash Veteran | 1BR | Legendary Artifact Creature — Robot | More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.) Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. 3/2 |
| Collector Protector | 3WW | Creature — Human Gamer | {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5 |
| Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |
| Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |
| Sacrifice Play | 2W | Instant | A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. |
| Brave the Elements | W | Instant | Choose a color. White creatures you control gain protection from the chosen color until end of turn. |
| Eunuchs' Intrigues | 2R | Sorcery | Target opponent chooses a creature they control. Other creatures they control can't block this turn. |