Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manifold Insights

2U · Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Armory Paladin 1RWCreature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3
Patriarch's Bidding 3BBSorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sphinx Ambassador 5UUCreature — Sphinx Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5
Flitting Guerrilla 2BCreature — Faerie Rogue Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2
Thought Devourer 2UUCreature — Beast Flying Your maximum hand size is reduced by four. 4/4
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
Largepox BBBBSorcery Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Stallion of Ashmouth 3BCreature — Nightmare Horse Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard. 3/3
Sarkhan's Triumph 2RInstant Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Sorcerous Spyglass 2Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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