M:tG card similarity search
2R · Creature — Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Shatter the Oath | 3BB | Sorcery | Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
| Argentum Armor | 6 | Artifact — Equipment | Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} |
| Touch and Go | 3R | Sorcery | Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand. |
| Mardu Hateblade | W | Creature — Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 |
| Primeval Light | 3G | Sorcery | Destroy all enchantments target player controls. |
| Magmatic Sprinter | 2R | Creature — Phyrexian Warrior | Haste When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control. At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it. 3/2 |
| Spined Fluke | 2B | Creature — Worm Horror | When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
| Master Splicer | 3W | Creature — Phyrexian Human Artificer | When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1. 1/1 |
| Merchant of Secrets | 2U | Creature — Human Wizard | When Merchant of Secrets enters the battlefield, draw a card. 1/1 |
| Dirge Bat | 2BB | Creature — Bat | Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. 3/3 |